Hey commanders! Welcome to the Journal, your field guide to the powerful and varied Boom Beach Arsenal. Today we’ll take a look at the Rocket Launcher, a devastating long range bombardment defense.
You’re going to face off against Rocket Launchers early on in your campaign, primarily in NPC levels and opponents’ Resource Bases. Sometimes it’ll even be at a point in the game where your only troops are Riflemen or Heavies – units that Rockets eat for breakfast. However, with concentration and a liberal use of Flares, you can make the best of a dangerous situation.
Here are a couple of specific combat tips when attacking:
» read the rest!
- Maneuvering into the Rocket’s blind spot is by far the most efficient way to take them down. Flare your troops into the zone just in front of the Rocket, even if it means taking sporadic fire from Machine Guns or Mortars along the way.
Big thank you to Commander Fuaad1404! This was a base I personally attacked, so I will tell it from the first person perspective.
At First Glance:
The first thing I usually look for in a base is number of cannons and also Cannon Placement. This base has 4 Cannons, but I believe I only need to interact with 3 of them if not only 2 of them. I also notice the line of mines. This does not really bother me because some of them will be taken out from my Artillery/Barrage on the Cannon, but the rest can be safely ignored as I will punch through in only one spot – triggering only a small number of the mines with my Heavies.
Ideal Troop Composition:
With Troops Shown:
- Tank Squadron
Clearly the optimal place to attack is the left side. A handful of free buildings to take out means that there is free energy to be had and free energy is directly proportional to how badly Fuaad1404 gets demolished.» read the rest!
I’d like to thank Commander Stu for submitting a very detailed explanation of his strategy and his base layout. Thanks a lot Stu!
At First Glance:
As always, props for trying to make your base as symmetrical as you can. I also see that you’ve placed your Boom Cannons almost as bait for Gunboat attacks. The attacker is forced to deal with them immediately but the barrage will not touch any other building. So far, so good. I can tell you’ve put thought into this design.
Main Weakness (as listed in submission):
The first thing that I dislike about your base setup is that you have all of your Cannons adjacent and on the front line. If I had all Tanks, I’d love to take a shot at your base. You basically are allowing me to try and get rid of my biggest obstacle first.» read the rest!