LEVEL 40 BASE Defense Guide with Commander NuclearBombMan

Posted by & filed under Defense Strategy.

Thanks to Commander NuclearBombMan for his base submission! He has asked us for advice with defending his base from high level Tank/Medic and Hooka strategies, so let’s see what he’s got!

Level 40 Base Defense Strategy

At First Glance:

  • Good looking, symmetrical base design with most resource buildings hidden away to prevent giving the enemy free energy.
  • Front line defenses look a little weak to Heavies and Tanks since there is no single target DPS, but the greatest gap in defense is around the back left side of the base where there are at most 3 Cannons/Boom Cannons.

Attack Strategy:

According to the owner, this base has particular trouble dealing with Tank/Medics and Hooka strategies since opponents will either destroy or evade his high damage, single target defenses. These are tough combinations to deal with, but the solution here is building distribution and density.

A critical strategy in Boom Beach, especially for units with range like Tanks and Zookas, is to clear out one side of the defenses to make a path to the HQ; if you only need to destroy part of the defenses, you can spend less time, keep more of your units alive, and avoid fighting more defense as an avoided defense is basically the same as a destroyed oneread the rest!

One Unit Series – Medic

Posted by & filed under Attack Strategy, Defense Strategy, Guides.

Hey Commanders!

Welcome back to the one unit series, where feature the strengths and weaknesses of your Boom troops. There’s nothing else quite like the Medic Platoon. It’s a support unit that can really reward you for strong positioning play. Pair these troops with a squad of Tanks or Riflemen and watch them go to town!

Key Characteristics

Boom Beach Medic Strategy
Unlocked at HQ Level 15
Damage
Survivability
Move Speed
Attack Range
Unit Size
EFFECTIVE RANGE
Boom Beach Medic HQ Wiki Range

Medics, in Depth

Usage

  • Medics are uniquely suited to use the buddy system! Pack along at least two Medics in your landing craft – they’ll prioritize healing each other and keep stray sniper fire from ruining your day.
  • You can certainly pair your Heavies with Medics. However, watch out for not finishing combats in the 4 minute timeframe. Use this technique against an opponent that is using only an array of sniper towers to guard their headquarters.
  • Warriors and Medics don’t mix – they’ll speed off into combat and leave the support units in the dust to be picked off by poorly-guided mortars.
» read the rest!

Commander’s Journal – The Sniper Tower

Posted by & filed under Attack Strategy, Defense Strategy, Guides.

Hey commanders! Welcome to the Journal, your field guide to the powerful and varied Boom Beach Arsenal. We’re scoped this week on the Sniper Tower, the classic standby for defending your base.

Key Characteristics

Boom Beach HQ Wiki Sniper Tower
Unlocked at HQ Level 1
POWER RANKING
Damage
Survivability
Attack Range
EFFECTIVE RANGE
Boom Beach HQ Wiki HQ Sniper Tower Range

Offensive Application

Sniper Towers are everywhere. Makes sense, since it’s gotta be cheaper to put a guy with a rifle on top of a building than build some state of the art rocket system. Overlook them at your own peril though, as Sniper Towers remain useful well after you’ve unlocked the full extent of your armory.

How to assault Sniper Towers:

  • In the early game, Heavies are great against Sniper Towers because of their bulky HP pool. You can use this tanking strategy until your opponent reinforces with Machine Guns or Mortars, at which time you should consider using avoidance tactics or Artillery fire.
  • Sniper Towers shoot fairly slowly. Once you can load up 8 or more Riflemen in a single Landing Craft, you can almost ignore individual Sniper Towers by swarming them.
» read the rest!

LEVEL 23 BASE ATTACK GUIDE WITH COMMANDER Ngoc Lee

Posted by & filed under Attack Strategy.

Thanks to Commander Ngoc Lee for his base submission! He has asked us to try attacking his base so we’ll give it a shot and give him some feedback!

Level 23 Base Attack Strategy

At First Glance:

The first thing that strikes me, aside from the Sniper Tower, is that the defenses are very spread out. Also there are only two Cannons that are in position to defend the HQ, which is great since they are usually the hardest to deal with when using Heavies, Tanks, or Warriors. While spreading your defenses can be good to avoid shock bombs from disabling groups of buildings and barrage splash damage, it also means each of the defenses are very vulnerable. This is because most of the time, only 1 or maybe 2 defenses will be able to attack.

Ideal Troop Composition:

  • Tank Squadron
  • Heavy/Zooka
Attack Strategy:

If I were attacking his base with Heavy/Zooka, I would land my troops on the left side and artillery the Cannon there.» read the rest!

One Unit Series – Rifleman

Posted by & filed under Attack Strategy, Defense Strategy, Guides.

Hey Commanders!

Welcome back to the one unit series, where feature the strengths and weaknesses of your Boom troops. We’re going back to boot camp this week, by turning our eye on the humbled Rifleman regiment. It’s a unit that everyone has experience using, but we’ll see if we can teach you a couple new tricks. Benefiting from both swarm tactics and the fact that they’re likely the first unit you’ll have upgraded, Riflemen are useful way into the long game.

Key Characteristics

Boom Beach Zooka Strategy
Unlocked at HQ Level 1
Damage
Survivability
Move Speed
Attack Range
Unit Size
EFFECTIVE RANGE
Boom Beach Rifleman HQ Wiki Range

Riflemen, in Depth

Usage

  • Boom Beach heavily encourages you to use the Heavy – Riflemen combo at the start of the game, and for good reason – Sniper Towers can almost be ignored if you have a tank at the helm. What you’ll need to do is stagger the timing on your beach landings just a little so that the faster Riflemen don’t stumble into Mortars meant for your Heavies.
» read the rest!