The Matchmaking System has recently undergone some changes to even out the skill levels you will be facing. Lets break it down so you can dominate the evil blackguard without too much trouble!
Warning: What you are about to read IS the most UP-TO-DATE run down on the matchmaking system.
The situation: You have n+1 NPCs and Player enemies encroaching on your island base. You have a finite amount of time available to attack during your obviously very busy day. What is the best strategy available to you?
- We are looking for maximum profit with as little effort (losses) as possible. We recommend targeting players that you are confident about beating while also targeting bases with the most reward. This might mean that there are some beatable bases that you are just not attacking because they do not have enough reward to make it worth your while
- At a certain point NPC bases start getting very difficult compared to the amount of reward they offer. Again, focus on the big fish in the pond (the players with a lot of resources ready to be commandeered) and save these little guys for later during a big map clear.
- If you follow this strategy, you should find yourself slowly rising in VP while gaining as much resources as you need and not much more. Having too much extra usually just means you’ll lose more when you inevitably get raided.
- Non-player character (NPC) base victories will yield +1 Medal
- Enemy Player base victories will yield +2 Medals
Below you can see that Commander Ari’s Base
Things to note:
- Commander Ari has 36 Victory Points
- The blue 9 at the top left refers to the player LEVEL. This is a good gauge to see how far along in the game a player is.
- You will not always be attacking/defending against players of the same experience level as you (as players can artificially drop victory points)
(They used to increase your matchmaking score for just exploring new areas on the map!D=)
So how will the new matchmaking system work? Here’s an excerpt from the creators about how matchmaking works:
The new matchmaking will be based on the number of Victory Points a player has. We will try to match players with a similar Victory Point score. This new matchmaking system should address many of the problems in the old system. Most importantly, the new system is more transparent and offers a better self-balancing mechanic: If you get beaten a lot, you should eventually meet easier opponents. We know that the new system will create some new challenges, but we think these new problems are more manageable.
We’ll also note here that the creators intend on implementing a Daily Reward system that will give you a bonus relative to the number of Victory Points you have collected. More info to come on that when it’s released!
I like to think that it’s more about the journey than the destination. Well luckily for us, we have a simple way to go back down the ladder a little bit. It’s not the most glamorous method, but it’s simple and it works.
Here’s how it works:
- Remove any shred of dignity you were holding on to.
- Spend any resources you were collecting as you’ll very soon have none left.
- Place your HQ front and center with weapons out of reach to maximize destruction.
- PRO TIP: Drawing an arrow shows people you mean business and gives you +1 Style Points and hell, you know here at Boom Beach HQ we are ALL about style points.
Here’s an excerpt from the creators about how matchmaking used to work:
You get new player opponents, referred to as Blackguard mercenaries in game, when exploring more areas and as occasional invasions on your map. Your opponents are selected from players with a similar matchmaking score in order to give you the right level of challenge.
Every time you see a new Mercenary base on your map (either due to exploration or invasion) your matchmaking score increases. The matchmaking score is an abstract quantity that cannot be seen by the players and is only used as an aid to find suitable opponents for the players. It has no direct connection to other game play scores, such as Victory points, Experience Level or Headquarters level.
Your matchmaking score will gradually decrease over time if your map is populated by player opponents with a higher experience level than yours. Each higher experience level opponent will contribute to the decrease and the contribution is bigger if the experience level difference is high. The longer the opponent stays on your map, the more it contributes to the decrease.
However, once the player opponents on your map enter the “find new opponent” –state they stop contributing to the decrease of the matchmake score. Players will also get a decrease in their matchmaking score if they get beaten by substantially higher level opponents. Only active players’ matchmaking score is adjusted down, so leaving the game for a long period of time won’t result in the game getting easier.