Having a powerful task force is an awesome way to progress through your campaign! Being in a team in which you plow through operations and sail in hefty amounts of loot adds a competitive tone to Boom Beach. Here are some ways you can manage your dream task force (whether you’re a leader, officer, or member) And leave a trail of victory!
Being a Leader
Being a leader of a task force can be a great responsibility in that people have to follow YOUR rules, YOUR way. It’s pretty simple to get started. The main goals for task forces are to earn enough intel for the desired operation and make sure that operation is DESTROYED. Once you have your task force set up and have a decent amount of members, as a leader, it is very important to keep track of everyone’s participation.
One way of doing this is by creating a daily list. By creating a daily list, you can accurately know not only who is participating, but precisely how they are helping your task force grow.» read the rest!
These are the bases that I have found and used to much success. There are many different types of setups, and there is no such thing as a ‘Unbeatable’ setup. But these setups I’m about to show you should increase you’re successful defenses. RED will represent Weaknesses and Cons to the Base. The BLUE will represent Strengths.
This Base works the best when it is placed at the back of your Island, and it defends against most troop types. This base is truly a Moderate base for new lvl 18 HQ players. So if you’ve just upgraded from 17 to 18, this should be a good setup.
“The Classic Corner”
This is a Common Setup, and I see players with this setup all the time. The Headquarters is placed in the top right corner of the island with mines laid down in front of the HQ. This is a good warrior defense. It prevents players from warrior rushing up the side of your island.» read the rest!
With the addition of the new Gunboat ability “Critters” new strategies must be used to ensure that you get the most out of this new ability. In order to better understand the Critters ability, I’ve listed the best ways so far that I have found for utilizing them.
As a Distraction
The most obvious use for the critters for distracting enemy defenses. Critters cost initially 8 gunboat energy, and increase by 5 per use. This means that 3 salvos of critters costs 39 Gunboat Energy (Abbreviated GBE) and yield 18 critters for a level one critter shot.
As you can see, all of the defenses in range are targeting the critters which are closer to them rather than my troops.
It is likely that Supercell added critters to the game with this in mind, as critters can set off one or two mines each depending on the level of the mines and the critters. Drop a few salvos on mines or boom mines to protect troops like riflemen and zookas!» read the rest!
By Commander Atsjne
Hey what’s up guys, hope you are enjoying the new updates. I am here today with something new, something you have never seen in any tutorial before because most players who discover it do not tell anybody about it! I will share this secret with you in a few second so get ready.
I am sure your you have noticed that some players with high HQ level have some missing mandatory buildings from their base. Calm down guys, this is not a cheat or a hack – just a defense strategy. The secret you have been waiting for guys is that you can hide mostly all you non defense buildings from your base using trees.
Actually not all trees, only two kinds of trees.
Below is a screenshot of my base, try to find the hidden buildings. 😏😏
Advantages of hiding non defense buildings
I’m sure you are asking your self why should someone hide non-defense buildings from his base?» read the rest!
By Commander RallyRandy
Many Task Forces operate differently and often struggle to work together effectively. This can make the difference between taking down that next operation and being stuck on the same one the Task Force has completed twenty times in the past. I am going to cover some different ways to help the Task Force you are in whether you are a Leader, Officer, or a Member.
Become a Productive Member of Task Force Society
Being an active member of your Task Force (TF) no matter how bad or good you are will earn you respect from your fellow members.
Many TFs have Intel limits or attack requirements, but if you are active enough in the game these should not be an issue. If your TF is too competitive, or not competitive enough, try looking around for one on the forums that may better suit you. The sooner you settle in somewhere where you are comfortable, the better.
» read the rest!
- Communicate with your TF, ask questions, and respect the Officers and Leaders.