With the addition of the new Gunboat ability “Critters” new strategies must be used to ensure that you get the most out of this new ability. In order to better understand the Critters ability, I’ve listed the best ways so far that I have found for utilizing them.
The most obvious use for the critters for distracting enemy defenses. Critters cost initially 8 gunboat energy, and increase by 5 per use. This means that 3 salvos of critters costs 39 Gunboat Energy (Abbreviated GBE) and yield 18 critters for a level one critter shot.
As you can see, all of the defenses in range are targeting the critters which are closer to them rather than my troops.
It is likely that Supercell added critters to the game with this in mind, as critters can set off one or two mines each depending on the level of the mines and the critters. Drop a few salvos on mines or boom mines to protect troops like riflemen and zookas!
Critters have a small but noticeable offensive capability.
With the addition of critters in Boom Beach, hiding buildings in the back of your base is now a very foolish strategy. One or two salvos of critters can take out these buildings and earn you GBE as well as damage towards the HQ.
Critters can be useful for absorbing hits from high damage dealing defensive structures such as boom cannons. Rather than let your troops get demolished by a few shots from a cannon or boom cannon; buy your troops some time and reduce casualties by dropping critters on these pesky defensive buildings to absorb an entire Boom Cannon shell instead!
This is JonahD’s inaugural article for Boom Beach HQ.