The latest Task Force update brought about a lot of great and interesting social and competitive content.
However, there were also some hotly debated topics about the changes to the invasion rate and the cap – namely that the maximum number of enemy bases a player could have on their map was greatly reduced.
- The max number of enemy bases on the map was 24 bases at radar level 20 and even lower for other levels of radar
- This meant that players who had more than the max allowable enemy bases on their map would not see any new invasions come, even if they waited for several hours or days.
- Also players who had cleared their map would not necessarily get invaded very quickly as the rate and chance of invasions was reduced.
- Since getting invaded is based on chance, it was theoretically possible to never get invaded if you were really, really unlucky.
While the rates were low after the Task Force update, SuperCell released an update today to help fix some of the issues with the invasion cap and invasion rates.
- Increased the invasion cap by about 37-42%.
- Increased the rate at which invasions occur as well as fixed the possibility of never seeing an invasion if you were really unlucky. There are also plans to increase the chance of being invaded if you haven’t been invaded recently.
- In simpler terms, the update adds about 10 more bases than before at max radar and about 5 more bases around level 9 radar.
You can check the actual numbers in the table below.
How these numbers compare to prior to the TF update is unclear, and while it is still less than before, it is definitely a pretty big change in the right direction and puts a lot more bases on the map. SuperCell is watching the situation with other possible changes to invasion mechanics on the horizon.
|Radar Level||Most Recent Update||TF Update||Difference +/-|